CTO IS NOT your first hire — Here’s Why

CTO IS NOT your first hire — Here’s Why I’ve seen this mistake far too often. A founder has a big idea and immediately thinks: “Let’s build it, launch it, and people will come.” 🚨 Wrong. Before writing a single line of code, before hiring a CTO, you need to ask: Do people even want […]

Crossing fingers.

Crossing fingers. Let’s hope PocketGamer will make the right decision and choose Dive as the winner 💪🏻

https://lnkd.in/d54h5Tdb

https://lnkd.in/d54h5Tdb Cloudflare is down: https://lnkd.in/dVZ-UdWJ Supabase is down/slow Google cloud and Firebase are down and/or responding slow Calendly is also responding super slow AI tools like Cursor are also down Dive is up ! And I am happy to say that last year we “De-Clouded” all our platform to save on costs and give better […]

Thank you Emily Yim and Superbloom team.

Thank you Emily Yim and Superbloom team. Great product, great company. It is a privilege to have you as our client ❤️ I would also like to thank John Koetsier and Singular. Another great company built by Gadi Eliashiv and Eran Friedman 💪🏻

Thanks for the shout !

Thanks for the shout ! In the last years I have started to think whether the metrics we look at are actually relevant. I believe we should update that to modern data and games. At Dive we always try to go one step further and look at deeper metrics for games like : progression system […]

Thanks for the shout Gökhan Üzmez !

Thanks for the shout Gökhan Üzmez ! I love the poster and I think it can be very useful for many game studios. It is always a pleasure for me to explain and talk data & LiveOps so feel free reaching out

I had a conversation last week about monitoring tools.

I had a conversation last week about monitoring tools. The guy I was talking to was defending one of the big platforms. Expensive. Feature-heavy. The kind that sends you a 40-page report when something breaks. His argument: these tools help you find the root cause faster. I pushed back. Monitoring CPU and memory is dead. […]