You can’t out-token bad modeling !

You can’t out-token bad modeling ! History keeps repeating itself in data. And nobody seems to notice. 1996. Ralph Kimball publishes The Data Warehouse Toolkit. Structured data. Star schemas. Dimensional modeling. Clean, disciplined, expensive to build, but when it worked, it worked. Early 2000s. NoSQL arrives. MongoDB, Cassandra, CouchDB. “Relational databases are too rigid. Structure […]

Why Your Data Stack Costs 10x More Than It Should

Why Your Data Stack Costs 10x More Than It Should One of the most common questions I’m asked almost every week is: Why is Dive different? Let me start by saying: many off-the-shelf analytics tools work great at first. They help teams get quick dashboards, track events, and launch with confidence. But here’s the catch: […]

Better Questions + Better Data = Better Business

Better Questions + Better Data = Better Business Most companies approach data the wrong way. At my data services company, Dive, I see it all the time: 1. Management needs a dashboard, insight, or report. 2. They ask the CTO or lead developer. 3. The developer Googles, hacks together a clunky report… 4. It’s often […]

Thanks for the shout !

Thanks for the shout ! In the last years I have started to think whether the metrics we look at are actually relevant. I believe we should update that to modern data and games. At Dive we always try to go one step further and look at deeper metrics for games like : progression system […]

Great retention graph example for a game of one of our clients.

Great retention graph example for a game of one of our clients. Beautiful to see how the retained installs stack up properly as reflected in DAU seniority cohort following Joakim Achrén from Elite Game Developers ebook “Advanced Retention Metrics”. Link can be found here: https://lnkd.in/d-XTe9k Joakim – keep up the quality content 🙌🏻 #gamesindustry #mobilegames […]